Perfect for: Indoors or outdoors with space to brainstorm and build
Best for: Kids aged 8+ (amazing for creative thinking, purpose, leadership, and vision)
Activity Description:
Turn your home into a Global Inventors Summit where kids take on a real challenge: to invent something that could make the world better. Not just a fun gadget—but a bold, brilliant idea that could help solve real problems like pollution, loneliness, hunger, climate change, or unfairness.
They’ll think like inventors, engineers, designers, and world-changers—learning how to connect imagination with impact.
1. Set the Scene: Welcome to the Change Makers’ Lab
Create a “headquarters” using cardboard signs, posters, or a mission board that says:
“Welcome to the Change Makers’ Lab: Where Big Problems Meet Brave Ideas”
Optional roles:
- Lead Inventor
- Idea Tester
- Problem Investigator
2. Choose a Real Problem to Solve
Let them pick a problem they care about. Ideas include:
- Too much plastic waste
- People feeling lonely
- Not enough clean water
- Helping animals in danger
- Food going to waste
- Kids without toys or books
- People needing more kindness or hope
Ask:
- “Why does this matter to you?”
- “What do you wish could be different?”
- “How might a smart invention help fix it?”
3. Invent a Real Solution
Encourage them to dream big but keep it helpful.
They can:
- Sketch diagrams
- Build prototypes from cardboard, tape, or recycled bits
- Make models with LEGO or craft materials
- Create a name, logo, or poster
Ideas might include:
- A toy that teaches kids empathy
- A composting bin for every classroom
- A machine that sucks microplastics from rivers
- A robot that delivers friendship notes to shy kids
Let them combine heart + logic + fun.
4. Prepare a Pitch to Present Their Idea
Treat it like a real-world presentation:
- What is your invention called?
- What problem does it solve?
- How does it work?
- How could it help people or the planet?
They can pitch to family or friends, or even film it as a video message to “future inventors.”
5. Reflect and Dream Bigger
Ask:
- “What would it take to actually build this for real?”
- “Who could you write to about this idea?”
- “If you had a team of inventors, what would you build next?”
Encourage them to write down three more ideas in a Change Makers’ Notebook they can keep adding to.
This isn’t just a game—it’s how real inventors start. This activity fuels purpose, creativity, courage, and hope—the qualities that change the world.
Type n when you’re ready for the next life-shaping adventure.

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